Post Production Producer and Brand Manager

At Sony PlayStation I was the Senior Post Producer and Brand Manager. My job was to recruit and manage creative talent, run daily operations, provide clear communications to all stakeholders and leadership, schedule stakeholder reviews and provide feedback to the creative team, provide risk assessment and create project roadmaps, manage estimates and budgets, create policy around asset management including file naming conventions and provide final deliverables to all marketing channels. Our creative talent consisted of editors, art directors, 2D and 3D animators, motion graphics and copywriters who specialized in various pipelines like Premiere Pro, Final Cut, After Effects, Nuke, Maya, and Houdini. In the three years I was there we created and launched over 1200+ co-branded marketing content deliverables for broadcast, digital, web, social, and Global Gaming events, like E3, GDC, Gamescon, and CES. Our day to day work consisted of creating marketing materials for our in-house global marketing team as well as our AAA Game IP partners. Together with Josh Miller, our ECD, and the trust of our gaming partners, we ensured that the graphic and font animations that we added to each project, looked cohesive and on brand for each game genre and gaming animation.

The Work